000 | nam a22 7a 4500 | ||
---|---|---|---|
999 |
_c20173 _d20173 |
||
005 | 20180318183216.0 | ||
008 | 180318b xxu||||| |||| 00| 0 eng d | ||
020 | _a9781786341839 | ||
041 | _aeng | ||
082 | _a793.74 C949p | ||
100 | _aCurzon, Paul | ||
245 |
_aPower of computational thinking _bgames, magic and puzzles to help you become a computational thinkers _cPaul Curzon |
||
260 |
_aNew jersey _bWorld Scientific _c2017 |
||
300 | _axi, 220p. | ||
650 | _aComputational learning theory | ||
650 | _aEducational games | ||
650 | _aCognitive science | ||
700 | _aMcOwan, Peter W | ||
942 | _cBK |